PER is shorthand for Portable Escape Room, a fairly clear and descriptive name if I do say so myself. Basically, it is a timed mystery game where the players have to figure out a solution based solely on a short introduction and a set of case files. You play as a detective and use logic, observational skills and time management to determine what is relevant to help you solve the case before time runs out.
I wanted to try my hand at creating an Escape Room, except without the overhead costs of actually having a room where everything needs to be staged, and with the ability to bring the experience with me on one of my trips back to Canada to see my family.
Escape rooms have become a big thing in the past few years. You can find them in almost any city now. If you have a large group of friends who all like to solve puzzle games, then you can sample many different themes, difficulties and quality levels. However, if you’re like me and getting enough people together on the same date is difficult enough, then you’ve probably missed out on chances to get to play these unique room experiences.
As much as I would like to do more Escape Rooms, I run into a number of issues: 1) The number of players required (most commonly 6-8 recommended in order to succeed) is limiting for many game enthusiasts. 2) Location is also limiting as you need to physically travel to the room in order to play. 3) Escape rooms also tend to be quite expensive. Considering that the quality of these games is highly variable, it’s recommended to do some research and read online reviews of potential rooms before you shell out the cash to go play.
What if any room could become an escape room? And what if you could play solo or with 1-2 other friends? For me, PER fills a gap and makes escape type games more accessible for mystery game lovers.
Contact me to receive a digital version of the first installment in the PER series. This game can be played by 1-2 players either completely on a computer, or the files can be printed off from any regular printer for a more hands-on experience.
Solution confirmation: In this digital version, you will need to send me the copy of your case solution report in order to receive confirmation that you have the correct suspect. Based on the thoroughness of your report you will be given a score. High scores can be found below – will yours be on top?
Huge thanks to my alpha/beta/delta testers for their part in making this game a success!
Harold H. | Jason D. | Rudi S. | Mike J. | Monique W. | Erik M. | Marcelina N. | Albert H. | Davy B. | Jeroen S.